The Right Fit : Selecting Effective Learning Delivery Methods Challenge yourself to match each of the following primary school learning objectives with the appropriate learning delivery method (LDM). There is a perfect match for each objective. Once you've completed the test, check your answers. Delivery methods marked with letters : ( A ) Residential, ( B ) Blended, ( C ) On Site, ( D ) Text Materials, ( E ) Digital Games, ( F ) Live Online, ( G ) Pre- Recorded. 1. Subject: Science ( Year 2 ) ….( pick the letter to match with the LDM ) Objective: Students will be able to construct a simple circuit using batteries, wires, and a light bulb, and explain how the circuit works. 2. Subject: English ( Year 4 ) ….. ( pick the letter to match with the LDM ) Objective: Geographically separated students will be able to participate in a live discussion about the themes and characters in a shared text, using appropriate online etiquette. 3. Subject: Math ( Year 3 ) ….. ( pick the letter to match with the LDM ) Objective: Students will be able to learn and practice independently the steps involved in multiplying single-digit numbers by multiples of ten without presented teacher. 4. Subject: Math ( Year 1 ) ….. ( pick the letter to match with the LDM ) Objective: Students will develop their number recognition and counting skills by engaging with an interactive game designed to adapt to their unique learning pace. 5.Subject: History ( Year 5 ) ….. ( pick the letter to match with the LDM ) Objective: Students will be able to read and summarise a digital text about the daily life of children during the Victorian era. 6. Subject: Environmental Studies (Year 6) … ( pick the letter to match with the LDM ) Objective: Students will be able to explore and identify different plant and animal species in a natural environment during a forest trip, applying their knowledge of ecosystems. 7. Subject: Art ( Year 3 ) ….. ( pick the letter to match with the LDM ) Objective: Students will be able to create a digital collage inspired by a famous artist, using a combination of research (texts / images), video demonstrations of techniques, in classroom time for hands-on creation and sharing. Correct Answers: 1. C: On Site ( This requires hands-on experimentation and direct teacher guidance, best suited for an on-site environment.) 2. F: Live Online ( Live online allows for real-time interaction and discussion, even if students are geographically separated.) 3. G: Pre- Recorded ( Pre-recorded lessons allow students to learn at their own pace and revisit content as needed. ) 4. E: Digital Games ( Games can make learning fun and engaging, reinforcing concepts through play. ) 5. D: Text Materials ( Digital texts provide access to a wide range of information and can incorporate multimedia elements. ) 6. A: Residential ( Residential programs provide immersive experiences that foster deeper learning and connection with the subject matter. ) 7. B: Blended ( Blended learning allows for a variety of learning experiences, catering to different learning styles. ) Please remember that this test contains only isolated examples. In real-world scenarios, a comprehensive consideration of all influencing factors is crucial.
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